Portland Public Library

Designing creatures & characters, how to build an artist's portfolio for video games, film, animation, and more, Marc Taro Holmes

Label
Designing creatures & characters, how to build an artist's portfolio for video games, film, animation, and more, Marc Taro Holmes
Language
eng
Illustrations
illustrations
Index
index present
Literary Form
non fiction
Main title
Designing creatures & characters
Oclc number
934886175
Responsibility statement
Marc Taro Holmes
Sub title
how to build an artist's portfolio for video games, film, animation, and more
Summary
"Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination. The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you're still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine"--Publisher's description
Table Of Contents
What is this book all about? -- Who is it for? -- What is a concept artist? -- How can I get the most out of this course? -- Ho do the projects work? -- About achievements -- Why is the book designed this way? -- A note on individual style -- The design process -- Final preparation : the project brief
resource.variantTitle
Designing creatures and characters
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