The climate change playbook : 22 systems thinking games for more effective communication about climate change, Dennis Meadows, Linda Booth Sweeney, and Gillian Martin Mehers
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The instance The climate change playbook : 22 systems thinking games for more effective communication about climate change, Dennis Meadows, Linda Booth Sweeney, and Gillian Martin Mehers represents a material embodiment of a distinct intellectual or artistic creation found in Portland Public Library.
The Resource
The climate change playbook : 22 systems thinking games for more effective communication about climate change, Dennis Meadows, Linda Booth Sweeney, and Gillian Martin Mehers
Resource Information
The instance The climate change playbook : 22 systems thinking games for more effective communication about climate change, Dennis Meadows, Linda Booth Sweeney, and Gillian Martin Mehers represents a material embodiment of a distinct intellectual or artistic creation found in Portland Public Library.
- Image
- https://secure.syndetics.com/index.aspx?type=xw12&client=ppubp&isbn=9781603586764&upc=&oclc=/LC.JPG
- Label
- The climate change playbook : 22 systems thinking games for more effective communication about climate change, Dennis Meadows, Linda Booth Sweeney, and Gillian Martin Mehers
- Title remainder
- 22 systems thinking games for more effective communication about climate change
- Statement of responsibility
- Dennis Meadows, Linda Booth Sweeney, and Gillian Martin Mehers
- Bibliography note
- Includes bibliographical references (pages 173-174) and index
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
-
- Avalanche
- Understand the implicit rules. They can produce different results than desired or expected
- 3.
- Balancing Tubes
- You can't achieve long-term goals with short-term perspective
- 4.
- The Bathtub Game
- A level will decline only if outflows are greater than inflows
- 5.
- Biodiversity Game
- Machine-generated contents note:
- You can't change only one thing
- 6.
- Circles in the Air
- Our perspective affects the actions we take in complex systems
- 7.
- Frames
- To obtain consensus be clear about the mental framework you are using
- 8.
- Group Juggle
- Adding one more apparently minor problem can sometimes collapse the whole system
- How to Use This Book
- 9.
- Hands Down
- When trying to understand a complex situation, don't limit your focus to where the action is
- 10.
- Harvest
- Guiding Ideas
- 22 Games
- 1.
- Arms Crossed
- When conditions change, habits must change
- 2.
- Paper Fold
- With exponential growth, small growth rates can quickly lead to extremely-large numbers
- 14.
- Paper Tear
- One-way communication is much less effective than interaction
- 15.
- Pens
- Sustainability depends more on culture than on technology
- 16.
- Space for Living
- Over the long-term, individuals often get more from cooperation than from competition
- Thinking outside the box can produce win-win solutions
- 17.
- Squaring the Circle
- Without a shared goal, cooperation is ineffective
- 18.
- Thumb Wrestling
- Life is not a zero-sum game
- 19.
- Triangles
- If you want big changes, look for the high-leverage points
- 11.
- 20.
- Warped Juggle
- Hit the Target
- Delays between perception and response can lead to overshooting the goal
- 12.
- Living Loops
- It's easier to reach your goals by building a system that achieves them for you
- 13.
- Incremental changes produce improvements; structural changes produce transformation
- 21.
- Web of Life
- To better understand systems, make the interconnections visible
- 22.
- 1-2-3-Go!
- Actions speak louder than words
- Control code
- 926743353
- Dimensions
- 23 cm
- Extent
- x, 176 pages
- Isbn
- 9781603586764
- Lccn
- 2016000955
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- Note
- WorldCat record variable field(s) change: 650, 655
- Record ID
- .b16361702
- System control number
- (OCoLC)926743353
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