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The Resource The climate change playbook : 22 systems thinking games for more effective communication about climate change, Dennis Meadows, Linda Booth Sweeney, and Gillian Martin Mehers

The climate change playbook : 22 systems thinking games for more effective communication about climate change, Dennis Meadows, Linda Booth Sweeney, and Gillian Martin Mehers

Label
The climate change playbook : 22 systems thinking games for more effective communication about climate change
Title
The climate change playbook
Title remainder
22 systems thinking games for more effective communication about climate change
Statement of responsibility
Dennis Meadows, Linda Booth Sweeney, and Gillian Martin Mehers
Creator
Contributor
Subject
Genre
Language
eng
Summary
"The simple, interactive exercises in The Climate Change Playbook can help citizens better understand climate change, diagnose its causes, anticipate its future consequences, and effect constructive change. Adapted from The Systems Thinking Playbook, the twenty-two games are now specifically relevant to climate-change communications and crafted for use by experts, advocates, and educators. Illustrated guidelines walk leaders through setting each game up, facilitating it, and debriefing participants. Users will find games that are suitable for a variety of audiences--whether large and seated, as in a conference room, or smaller and mobile, as in a workshop, seminar, or meeting."--Publisher
Cataloging source
DLC
http://library.link/vocab/creatorName
Meadows, Dennis L
Illustrations
illustrations
Index
index present
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorDate
1963-
http://library.link/vocab/relatedWorkOrContributorName
  • Sweeney, Linda Booth
  • Martin-Mehers, Gillian
http://library.link/vocab/subjectName
  • Climate change mitigation
  • Climatic changes
  • Educational games
  • Climate Change
  • Climat
  • Climat
  • climate change
  • Climate change mitigation
  • Climatic changes
  • Educational games
Label
The climate change playbook : 22 systems thinking games for more effective communication about climate change, Dennis Meadows, Linda Booth Sweeney, and Gillian Martin Mehers
Instantiates
Publication
Copyright
Bibliography note
Includes bibliographical references (pages 173-174) and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Avalanche
  • Understand the implicit rules. They can produce different results than desired or expected
  • 3.
  • Balancing Tubes
  • You can't achieve long-term goals with short-term perspective
  • 4.
  • The Bathtub Game
  • A level will decline only if outflows are greater than inflows
  • 5.
  • Biodiversity Game
  • Machine-generated contents note:
  • You can't change only one thing
  • 6.
  • Circles in the Air
  • Our perspective affects the actions we take in complex systems
  • 7.
  • Frames
  • To obtain consensus be clear about the mental framework you are using
  • 8.
  • Group Juggle
  • Adding one more apparently minor problem can sometimes collapse the whole system
  • How to Use This Book
  • 9.
  • Hands Down
  • When trying to understand a complex situation, don't limit your focus to where the action is
  • 10.
  • Harvest
  • Guiding Ideas
  • 22 Games
  • 1.
  • Arms Crossed
  • When conditions change, habits must change
  • 2.
  • Paper Fold
  • With exponential growth, small growth rates can quickly lead to extremely-large numbers
  • 14.
  • Paper Tear
  • One-way communication is much less effective than interaction
  • 15.
  • Pens
  • Sustainability depends more on culture than on technology
  • 16.
  • Space for Living
  • Over the long-term, individuals often get more from cooperation than from competition
  • Thinking outside the box can produce win-win solutions
  • 17.
  • Squaring the Circle
  • Without a shared goal, cooperation is ineffective
  • 18.
  • Thumb Wrestling
  • Life is not a zero-sum game
  • 19.
  • Triangles
  • If you want big changes, look for the high-leverage points
  • 11.
  • 20.
  • Warped Juggle
  • Hit the Target
  • Delays between perception and response can lead to overshooting the goal
  • 12.
  • Living Loops
  • It's easier to reach your goals by building a system that achieves them for you
  • 13.
  • Incremental changes produce improvements; structural changes produce transformation
  • 21.
  • Web of Life
  • To better understand systems, make the interconnections visible
  • 22.
  • 1-2-3-Go!
  • Actions speak louder than words
Control code
926743353
Dimensions
23 cm
Extent
x, 176 pages
Isbn
9781603586764
Lccn
2016000955
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Note
WorldCat record variable field(s) change: 650, 655
System control number
(OCoLC)926743353
Label
The climate change playbook : 22 systems thinking games for more effective communication about climate change, Dennis Meadows, Linda Booth Sweeney, and Gillian Martin Mehers
Publication
Copyright
Bibliography note
Includes bibliographical references (pages 173-174) and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Avalanche
  • Understand the implicit rules. They can produce different results than desired or expected
  • 3.
  • Balancing Tubes
  • You can't achieve long-term goals with short-term perspective
  • 4.
  • The Bathtub Game
  • A level will decline only if outflows are greater than inflows
  • 5.
  • Biodiversity Game
  • Machine-generated contents note:
  • You can't change only one thing
  • 6.
  • Circles in the Air
  • Our perspective affects the actions we take in complex systems
  • 7.
  • Frames
  • To obtain consensus be clear about the mental framework you are using
  • 8.
  • Group Juggle
  • Adding one more apparently minor problem can sometimes collapse the whole system
  • How to Use This Book
  • 9.
  • Hands Down
  • When trying to understand a complex situation, don't limit your focus to where the action is
  • 10.
  • Harvest
  • Guiding Ideas
  • 22 Games
  • 1.
  • Arms Crossed
  • When conditions change, habits must change
  • 2.
  • Paper Fold
  • With exponential growth, small growth rates can quickly lead to extremely-large numbers
  • 14.
  • Paper Tear
  • One-way communication is much less effective than interaction
  • 15.
  • Pens
  • Sustainability depends more on culture than on technology
  • 16.
  • Space for Living
  • Over the long-term, individuals often get more from cooperation than from competition
  • Thinking outside the box can produce win-win solutions
  • 17.
  • Squaring the Circle
  • Without a shared goal, cooperation is ineffective
  • 18.
  • Thumb Wrestling
  • Life is not a zero-sum game
  • 19.
  • Triangles
  • If you want big changes, look for the high-leverage points
  • 11.
  • 20.
  • Warped Juggle
  • Hit the Target
  • Delays between perception and response can lead to overshooting the goal
  • 12.
  • Living Loops
  • It's easier to reach your goals by building a system that achieves them for you
  • 13.
  • Incremental changes produce improvements; structural changes produce transformation
  • 21.
  • Web of Life
  • To better understand systems, make the interconnections visible
  • 22.
  • 1-2-3-Go!
  • Actions speak louder than words
Control code
926743353
Dimensions
23 cm
Extent
x, 176 pages
Isbn
9781603586764
Lccn
2016000955
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Note
WorldCat record variable field(s) change: 650, 655
System control number
(OCoLC)926743353

Library Locations

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