Portland Public Library

Bit by bit, how video games transformed our world, Andrew Ervin

Label
Bit by bit, how video games transformed our world, Andrew Ervin
Language
eng
Bibliography note
Includes bibliographical references and index
Index
index present
Literary Form
non fiction
Main title
Bit by bit
Nature of contents
bibliography
Oclc number
961003982
Responsibility statement
Andrew Ervin
Sub title
how video games transformed our world
Summary
"Charting the material and technological history of video games, from the 1950s to the present"--, Provided by publisherErvin blends history, memoir and reportage to examine the explosive popularity of video games. He shows how games constitute a unique storytelling medium that offers us startling new ways to think about our lives and the world around us. And he argues that the best games, as defined by the aesthetic and even political ambitions of their creators, rise to the level of art
Table Of Contents
Introduction: The purpose of playing -- 1. Epic origins -- 2. Era of innovation -- 3. Atari -- 4. Call to adventure -- 5. Arcade projects -- 6. The first auteur -- 7. The renaissance -- 8. Dialing up -- 9. An American master -- 10. World of Warcraft -- 11. Trigger warnings -- 12. Exile and the kingdom -- 13. New auteurs -- 14. The art question -- 15. Restart -- Appendix: My 11 favorite games
Target audience
adolescent
Content
Mapped to

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