The Resource "Don't bother me Mom, I'm learning!" : how computer and video games are preparing your kids for twenty-first century success and how you can help!, Marc Prensky ; with a foreword and contributions by James Paul Gee
"Don't bother me Mom, I'm learning!" : how computer and video games are preparing your kids for twenty-first century success and how you can help!, Marc Prensky ; with a foreword and contributions by James Paul Gee
Resource Information
The item "Don't bother me Mom, I'm learning!" : how computer and video games are preparing your kids for twenty-first century success and how you can help!, Marc Prensky ; with a foreword and contributions by James Paul Gee represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Portland Public Library.This item is available to borrow from 1 library branch.
Resource Information
The item "Don't bother me Mom, I'm learning!" : how computer and video games are preparing your kids for twenty-first century success and how you can help!, Marc Prensky ; with a foreword and contributions by James Paul Gee represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Portland Public Library.
This item is available to borrow from 1 library branch.
- Language
- eng
- Edition
- 1st ed.
- Extent
- xxi, 254 p.
- Contents
-
- pt. I. Games are NOT the enemy
- 1. Of course you're worried : you have no idea what's going on!
- 2. The really good news about your kids' games
- 3. But wait--what about all that bad stuff I hear about in the press?
- pt. II. The rise of the digital native
- 4. Our kids are not like us : they're natives, we're immigrants
- 5. Do they really think differently?
- 6. The emerging online life of the digital native
- pt. III. What's different about today's games
- 7. Complexity matters : what most adults don't understand about games
- 8. What kids learn that's POSITIVE from playing computer games
- 9. The motivation of gameplay
- 10. Adaptivity in games--really leaving no child behind
- 11. It's not just the games--it's the system
- pt. IV. What our kids are learning (on their own)
- 12. Economics and business lessons for a 10-year-old from a computer game
- 13. How kids learn to cooperate in video games
- 14. Video games are our kids' first ethics lessons (believe it or not!)
- 15. The seven games of highly effective people
- 16. Making games of their own : modding
- 17. Playing video games to stay healthy (yes, video games!)
- 18. What our kids could be learning from their cell phones
- pt. V. How parents, teachers, and all adults can get in the game!
- 19. Talk to your kids : value what they know
- 20. The new language--a digital immigrant remedial vocabulary
- 21. How parents who "get it" are educating their kids about games
- 22. Girls, boys, parents, grandparents--there are games for everyone
- 23. Moving past "edutainment" : curricular games are coming
- 24. For teachers : using games in the curriculum and classroom
- 25. What can kids learn on their own?
- 26. Are you as brave as your kids?--try it yourself!
- 27. What to do right now
- Conclusion
- Epilogue
- Appendix. A parent-teacher toolkit
- Isbn
- 9781557788580
- Label
- "Don't bother me Mom, I'm learning!" : how computer and video games are preparing your kids for twenty-first century success and how you can help!
- Title
- "Don't bother me Mom, I'm learning!"
- Title remainder
- how computer and video games are preparing your kids for twenty-first century success and how you can help!
- Statement of responsibility
- Marc Prensky ; with a foreword and contributions by James Paul Gee
- Language
- eng
- Cataloging source
- DLC
- http://library.link/vocab/creatorName
- Prensky, Marc
- Illustrations
- illustrations
- Index
- index present
- Literary form
- non fiction
- Nature of contents
- bibliography
- http://library.link/vocab/subjectName
-
- Electronic games
- Video games and children
- Social learning
- Label
- "Don't bother me Mom, I'm learning!" : how computer and video games are preparing your kids for twenty-first century success and how you can help!, Marc Prensky ; with a foreword and contributions by James Paul Gee
- Bibliography note
- Includes bibliographical references (p. [223]-242) and index
- Contents
- pt. I. Games are NOT the enemy -- 1. Of course you're worried : you have no idea what's going on! -- 2. The really good news about your kids' games -- 3. But wait--what about all that bad stuff I hear about in the press? -- pt. II. The rise of the digital native -- 4. Our kids are not like us : they're natives, we're immigrants -- 5. Do they really think differently? -- 6. The emerging online life of the digital native -- pt. III. What's different about today's games -- 7. Complexity matters : what most adults don't understand about games -- 8. What kids learn that's POSITIVE from playing computer games -- 9. The motivation of gameplay -- 10. Adaptivity in games--really leaving no child behind -- 11. It's not just the games--it's the system -- pt. IV. What our kids are learning (on their own) -- 12. Economics and business lessons for a 10-year-old from a computer game -- 13. How kids learn to cooperate in video games -- 14. Video games are our kids' first ethics lessons (believe it or not!) -- 15. The seven games of highly effective people -- 16. Making games of their own : modding -- 17. Playing video games to stay healthy (yes, video games!) -- 18. What our kids could be learning from their cell phones -- pt. V. How parents, teachers, and all adults can get in the game! -- 19. Talk to your kids : value what they know -- 20. The new language--a digital immigrant remedial vocabulary -- 21. How parents who "get it" are educating their kids about games -- 22. Girls, boys, parents, grandparents--there are games for everyone -- 23. Moving past "edutainment" : curricular games are coming -- 24. For teachers : using games in the curriculum and classroom -- 25. What can kids learn on their own? -- 26. Are you as brave as your kids?--try it yourself! -- 27. What to do right now -- Conclusion -- Epilogue -- Appendix. A parent-teacher toolkit
- Control code
- 62324684
- Dimensions
- 23 cm.
- Edition
- 1st ed.
- Extent
- xxi, 254 p.
- Isbn
- 9781557788580
- Isbn Type
- (pbk. : alk. paper)
- Lccn
- 2005032636
- Other control number
- 9781557788580
- Other physical details
- ill.
- System control number
- (OCoLC)62324684
- Label
- "Don't bother me Mom, I'm learning!" : how computer and video games are preparing your kids for twenty-first century success and how you can help!, Marc Prensky ; with a foreword and contributions by James Paul Gee
- Bibliography note
- Includes bibliographical references (p. [223]-242) and index
- Contents
- pt. I. Games are NOT the enemy -- 1. Of course you're worried : you have no idea what's going on! -- 2. The really good news about your kids' games -- 3. But wait--what about all that bad stuff I hear about in the press? -- pt. II. The rise of the digital native -- 4. Our kids are not like us : they're natives, we're immigrants -- 5. Do they really think differently? -- 6. The emerging online life of the digital native -- pt. III. What's different about today's games -- 7. Complexity matters : what most adults don't understand about games -- 8. What kids learn that's POSITIVE from playing computer games -- 9. The motivation of gameplay -- 10. Adaptivity in games--really leaving no child behind -- 11. It's not just the games--it's the system -- pt. IV. What our kids are learning (on their own) -- 12. Economics and business lessons for a 10-year-old from a computer game -- 13. How kids learn to cooperate in video games -- 14. Video games are our kids' first ethics lessons (believe it or not!) -- 15. The seven games of highly effective people -- 16. Making games of their own : modding -- 17. Playing video games to stay healthy (yes, video games!) -- 18. What our kids could be learning from their cell phones -- pt. V. How parents, teachers, and all adults can get in the game! -- 19. Talk to your kids : value what they know -- 20. The new language--a digital immigrant remedial vocabulary -- 21. How parents who "get it" are educating their kids about games -- 22. Girls, boys, parents, grandparents--there are games for everyone -- 23. Moving past "edutainment" : curricular games are coming -- 24. For teachers : using games in the curriculum and classroom -- 25. What can kids learn on their own? -- 26. Are you as brave as your kids?--try it yourself! -- 27. What to do right now -- Conclusion -- Epilogue -- Appendix. A parent-teacher toolkit
- Control code
- 62324684
- Dimensions
- 23 cm.
- Edition
- 1st ed.
- Extent
- xxi, 254 p.
- Isbn
- 9781557788580
- Isbn Type
- (pbk. : alk. paper)
- Lccn
- 2005032636
- Other control number
- 9781557788580
- Other physical details
- ill.
- System control number
- (OCoLC)62324684
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